FaceFX Documentation and support
Table of Contents
Python signals allow FaceFX Studio to trigger a Python function automatically when certain actions occur. The Python function is registered with FaceFX Studio by calling “FxStudio.connectSignal”. connectSignal takes two Arguments: the name of the signal, and the python function to be called. You can unregister a Python signal by calling “FxStudio.disconnectSignal” which has identical Arguments to connectSignal.
Arguments | Description |
---|---|
- | Notifies you when the actor has changed (a new actor is created, the current actor is closed, or an existing actor is loaded). |
def myActorChangedSignal():
print "Actor Changed!"
FxStudio.connectSignal("actorchanged", myActorChangedSignal)
Arguments | Description |
---|---|
analysis text, language | Allows you to change the analysis text prior to analysis. You can scan the existing text, then add text tags for events or curves, or change the analysis text before analysis. Must return a Python Unicode string (the analysis text to use). |
def myAnalysisTextPreProcessorSignal(analysisText, language):
return "{group1|angryEvent}" + analysisText
FxStudio.connectSignal("analysistextpreprocessor", myAnalysisTextPreProcessorSignal)
Arguments | Description |
---|---|
group name, animation name | Notifies you when the animation selection has changed. |
def myAnimationSelectionChangedSignal(groupName, animName):
print "User selected (" + groupName + ", " + animName + ")"
FxStudio.connectSignal("animationselectionchanged", myAnimationSelectionChangedSignal)
Arguments | Description |
---|---|
- | Notifies you when the application is shutting down. |
def myAppShutdownSignal():
print "Application shutting down!"
FxStudio.connectSignal("appshutdown", myAppShutdownSignal)
Arguments | Description |
---|---|
- | Notifies you when the application is starting up. |
def myAppStartupSignal():
print "Application starting up!"
FxStudio.connectSignal("appstartup", myAppStartupSignal)
Arguments | Description |
---|---|
newTime | Notifies you when the current time has changed. |
def myCurrentTimeChangedSignal(newTime):
print "current time changed!"
FxStudio.connectSignal("currenttimechanged", myCurrentTimeChangedSignal)
Arguments | Description |
---|---|
- | Notifies you when new animation data is available. (essentially, any time your character moves in the preview window). This signal could be used to keep an external application in synch with FaceFX Studio’s preview state. |
def myNewAnimationDataAvailableSignal():
print "new animation data is available!"
FxStudio.connectSignal("newanimationdataavailable", myNewAnimationDataAvailableSignal)
Arguments | Description |
---|---|
- | Notifies the user when the phoneme mapping has changed. |
def myPhonemeMappingChangedSignal():
print "The phoneme mapping changed!"
FxStudio.connectSignal("phonememappingchanged", myPhonemeMappingChangedSignal)
Arguments | Description |
---|---|
- | Notifies the user when the phoneme bar has been modified. |
def myPhonemeWordlistChangedSignal():
print "The phoneme & word list changed!"
FxStudio.connectSignal("phonemewordlistchanged", myPhonemeWordlistChangedSignal)
Arguments | Description |
---|---|
group name, animation name | Notifies the user when an animation has been created by analyzing audio |
def myPostAnalysisSignal(groupName, animName):
print animName + " in group " + groupName + "was just analyzed"
FxStudio.connectSignal("postanalysis", myPostAnalysisSignal)
Arguments | Description |
---|---|
group name, animation name | Notifies you when a new animation take. |
def myPostEventTakeCreationSignal(groupName, animName):
print "New Event take on (" + groupName + ", " + animName + ")"
FxStudio.connectSignal("posteventtakecreation", myPostEventTakeCreationSignal)
Arguments | Description |
---|---|
actor path | Notifies you when a .facefx file is saved. |
def myPostSaveActorSignal(actorPath):
print "Actor was saved to " + actorPath + "."
FxStudio.connectSignal("postsaveactor", myPostSaveActorSignal)
Arguments | Description |
---|---|
xmlPath | Notifies you when the actor has been exported to an .xml file. |
def myPostXmlExportSignal(xmlPath):
print "Exported to " + xmlPath
FxStudio.connectSignal("postxmlexport", myPostXmlExportSignal)
Arguments | Description |
---|---|
relativePath, absolutePath | Allows you to intercept audio loading and alter audio sources. Must return a Python string (path to audio; can be a relative or absolute path). |
def myPreloadAudioSignal(relativePath, absolutePath):
return relativePath
FxStudio.connectSignal("preloadaudio", myPreloadAudioSignal)
Arguments | Description |
---|---|
initial audio path, analysis language | Called prior to executing the analyze command. Allows you to override the text file to load. Inputs are the default text file path (in the same folder as the audio file with the same filename and the .txt file extension) and the language for analysis. Must return a string (the path to the text file to use). |
Note: Only Available in versions of FaceFX Studio with the Analyze command.
def myPreloadTextSignal(textPathInitial, analysisLanguage):
# Change to search for text in "E:" drive
return textPathInitial.replace("C:", "E:")
FxStudio.connectSignal("preloadtext", myPreloadTextSignal)
Arguments | Description |
---|---|
- | Notifies you before a .facefx file is about to be saved. |
def myPreSaveActorSignal():
print "Actor is about to be saved."
FxStudio.connectSignal("presaveactor", myPreSaveActorSignal)
Arguments | Description |
---|---|
- | Notifies you when the preview animation has changed |
def myPreviewAnimationSettingsChangedSignal():
print "preview animation settings changed!"
FxStudio.connectSignal("previewanimationsettingschanged", myPreviewAnimationSettingsChangedSignal)
Arguments | Description |
---|---|
- | Notifies you when the application has been refreshed (can happen frequently while dragging keys, so be careful implementing this function). |
def myRefreshSignal():
print "Refresh occurred!"
FxStudio.connectSignal("refresh", myRefreshSignal)
Arguments | Description |
---|---|
- | Notifies you when a new render asset is loaded. |
def myRenderAssetLoadedSignal():
print "render asset loaded!"
FxStudio.connectSignal("renderassetloaded", myRenderAssetLoadedSignal)
Arguments | Description |
---|---|
- | Notifies you when the loading of a render asset failes. |
def myRenderAssetLoadFailedSignal():
print "render asset load failed!"
FxStudio.connectSignal("renderassetloadfailed", myRenderAssetLoadFailedSignal)
Arguments | Description |
---|---|
- | Notifies you when the user changes the render asset name. This signal will be followed by either a renderassetloadfailed or renderassetloaded signal. |
def myRenderAssetnameChangedSignal():
print "render asset name changed!"
FxStudio.connectSignal("renderassetnamechanged", myRenderAssetnameChangedSignal)
Arguments | Description |
---|---|
- | Notifies you when the skeletal animation tree is updated. The skeletal animation tree is a structure created inside of FaceFX Studio to manage full-body Ogre animations that defined by events. |
def mySkeletalAnimationTreeChangedSignal():
print "skeletal animation tree has changed!"
FxStudio.connectSignal("skeletalanimationtreechanged", mySkeletalAnimationTreeChangedSignal)
Arguments | Description |
---|---|
minTime, maxTime | Notifies you when the animation time range has changed. |
def myTimeRangeChangedSignal(minTime, maxTime):
print "New TimeRange: " + str(minTime) + ":" + str(maxTime)
FxStudio.connectSignal("visibletimerangechanged", myTimeRangeChangedSignal)