FaceFX Documentation and support
Exports the current position of the character as a bone pose node with links to morph target nodes that recreate the current frame. Requires that a rendersystem is initialized.
Flag | LongFlag | Arg | Description |
---|---|---|---|
-n | -name | Yes | Specifies the name of the target to create. |
-i | -fxif | Yes | Specifies the path to the facefx interchange format file for FxAttributeNode creation. |
If the specified bone pose exists, it is updated to reflect the current frame. This will modify the bones in stored in the bone pose node, remove all links from the bone pose node to all morph target nodes, and create new links to morph target nodes that are active in the current frame.
If the specified node exists, but is not a bone pose node, the command fails.
The exportframe command is used by the FBX pipeline to create the FaceFX actor from an FBX file (which becomes Ogre .SKELETON and .MESH files).
%exportframe -name "mypose"