Sync to Template - Syncs to a template (*.fxt) file
Mount Animation Set - Mounts an external animation set (*.animset) to the actor. The animations do not become part of the actor. When the actor is saved, and changes to the .animset file is also saved.
Unmount Animation Set - Unmounts the currently selected external animation set (*.animset). This option is only enabled when the currently selected animation group is an external animation set.
Import Animation Set - Prompts the user for an external animation set to import into the actor. The animations are copied into the actor.
Export Animation Set - Removes the selected animation group from the actor and saves it as a .animset file. This option is disabled when the selected animation group is a mounted animation set.
Edit Default Bone Weights - A bone weight represents the amount that FaceFX controls a particular reference bone. At zero, FaceFX does not influence the bone, at 1 FaceFX has complete control. The default value is one, but the default value can be changed here. FxBoneWeightNodes can be used to change the bone weight over the course of an animation. Customers using the FaceFX SDK will need to implement bone weights before they have any effect, but they are implemented in FaceFX Studio.
Change Render Asset - Change the character that is displayed. Use the filename (without extension) of a .MESH or .SCENE file that is located in the same folder as the .facefx file or in the standard Ogre paths.